Beestie Boarding involves (unsurprisingly, if you've played a Rabbids game before) skiing an upturned wildebeest down a slalom course while sitting your posterior down on the balance board. While on your way down to the, erm, bottom, you'll score points by guiding your beast through checkpoints and, on harder difficulties, by picking up bonus points scattered along the way and by performing midair freestyle tricks off of ramps. Who, given the opportunity, wouldn't ride a bare-stomached gnu on its back down a ski slope? Trick names and the ensuing moves are ludicrous and include the "rodeo heel edge," "backside cheesy pogo," "safari two-step," "nosegrind," "da Vinci air," "inverted hairy beast," "halfcow trickflip," and "fakie backwards brown nose." The moves seem inspired by real-world snowboarding moves, as well as the crazy world inhabited by the game's protagonists, and even reminded us of the loony environs of Nickelodeon's Ren & Stimpy. The developers told us that at least 35 percent of the games in TV Party will include support for the balance board. Before attempting a downhill run in Beestie Boarding, you'll calibrate the board by sitting on it and lining up a reticle with the middle of the screen using pressure applied by your cheeks. During the run, you'll steer left or right by leaning in either direction on the board, and also speed up or slow down by leaning backward or forward, respectively. It looks quite forgiving in easy mode, and players can use the grips on either side of the board for support, but in higher difficulties, their hands will be occupied by the Wii Remote and Nunchuk, which are needed to perform tricks. The good news for those without the new peripheral-or a desire to control a game using their posterior-is that all minigames will be playable using the traditional Wii Remote and Nunchuk system.Īlthough we didn't see this feature in action, the game's developers told us that sidelined players will also be able to sabotage the current player's game. In Beestie Boarding, players will be able to wreak all manner of havoc by, among other things, hurling snowballs to try to knock the player off of the wildebeest. According to Ubisoft, 60 percent of the games will support multiplayer with up to four players simultaneously however, only one player will be able to use the balance board at a time. TV Party supports backside controlled Wii Balance Board action for all the family.Īnother game, Dancing With Dweebs, sees the Rabbids take over a competitive dance show, and this game lets four players dance at once. Players compete in the dance-off by performing a series of moves using the remote and Nunchuk while getting their groove on. Four well-experienced volunteers from Ubisoft performed to Kool & the Gang's "Jungle Boogie" and had to sway, point, and flick their arms in various directions while stick figures scrolled across the top section of the screen from right to left to indicate the required moves. In addition to an updated score throughout the song, each player also has a Rabbid judging them, and a quick glance at the bunny's expressions will tell you how well you're doing. The expressions we saw ranged from sleeping, to bored, mildly interested, and even clapping and dancing to your actions. At the end of your performance you'll be given an overall score, accuracy rating, and maximum combo score, as well as a note about how many perfect, good, poor, wrong, or missed moves you made. In addition to what we saw, TV Party will support eight-player turn-based multiplayer in party mode.
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